myinputpanel.cpp
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#include "myinputpanel.h"
#include "ui_myinputpanelform.h"
#include <QPalette>
#include <QColor>
QString globaldata = "";
MyInputPanel::MyInputPanel()
: QWidget(0, Qt::Tool | Qt::WindowStaysOnTopHint), //工具窗口
//lastFocusedWidget(0),
ui(new Ui::MyInputPanel)
{
// connect(this, SIGNAL(sendData(QString)), this, SLOT(receiveData(QString)));
// MainWindow *testmain = new MainWindow;
// connect(testmain , SIGNAL(sendDataLineEdit(QString)), this, SLOT(receiveDataLineEdit(QString)));
lastFocusedWidget = 0;
caps_lock = 0;
punctuation = 0;
pun_flag = false;
ui->setupUi(this);
connect(qApp, SIGNAL(focusChanged(QWidget*,QWidget*)),
this, SLOT(saveFocusWidget(QWidget*,QWidget*)));
keyMapping();
QPalette pal(this->palette());
//设置背景色
pal.setColor(QPalette::Background, QColor(0,0,0,100));
this->setAutoFillBackground(true);
this->setPalette(pal);
// mapDataLineEdit();
globaldata = "";
ui->testLabel->setText("");
}
bool MyInputPanel::event(QEvent *e)
{
switch (e->type()) {
//! [1]
case QEvent::WindowActivate:
if (lastFocusedWidget)//激活最后一次有光标的窗口
lastFocusedWidget->activateWindow();
break;
//! [1]
default:
break;
}
return QWidget::event(e);//其它事件默认,必须要有
}
//! [2]
void MyInputPanel::saveFocusWidget(QWidget * /*oldFocus*/, QWidget *newFocus)
{ //如果非零,且不是输入面板inputpanel对象的子部件指针就保存
//这里只保存需要输入窗口中的指针
if (newFocus != 0 && !this->isAncestorOf(newFocus)) {
lastFocusedWidget = newFocus;
// qDebug() <<"FocusWidget Changed" << endl;//
}
}
void MyInputPanel::buttonClicked(QWidget *w)
{
//property函数返回属性为lylbuttonValue的对应值,这里为每个按键对应的ASCII
//qvariant_cast(T)(value)将输入值value转换为T类型
QChar chr = qvariant_cast<QChar>(w->property("lylbuttonValue"));
//unsigned short temp = (unsigned short)(chr);
//qDebug() << "temp" << temp <<endl;
testAndsend(chr);
mapDataLineEdit();
// QString labelText =ui->testLabel->text()+chr;
// ui->testLabel->setText(labelText);
}
void MyInputPanel::mapDataLineEdit()
{
ui->testLabel->setText(globaldata);
}
void MyInputPanel::clearLineEditData()
{
ui->testLabel->setText("");
}
//返回主界面焦点处窗口指针
QWidget * MyInputPanel::getFocusedWidget()
{
return lastFocusedWidget;
}
void MyInputPanel::mousePressEvent(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton)//按下时调用buttons函数来判断按键
{
QCursor cursor;
cursor.setShape(Qt::SizeAllCursor);
QApplication::setOverrideCursor(cursor); //暂时使用这种指针
offset = event->globalPos() - pos();//用桌面全局坐标减去窗口坐标,得到需要移动坐标
}
}
void MyInputPanel::mouseMoveEvent(QMouseEvent *event)
{
// if(event->buttons() & Qt::LeftButton)//移动中只能用buttons函数
// {
// QPoint newpoint;
// newpoint = event->globalPos() - offset; //减去差值得到新位置
// move(newpoint); //移动到新位置
// }
}
void MyInputPanel::mouseReleaseEvent(QMouseEvent *)
{
QApplication::restoreOverrideCursor(); //恢复指针形状
}
void MyInputPanel::setbutton(int type)
{
switch(type)
{
case 0:
// ui->panelButton_a->setText("a");
// ui->panelButton_b->setText("b");
// ui->panelButton_c->setText("c");
// ui->panelButton_d->setText("d");
// ui->panelButton_e->setText("e");
// ui->panelButton_f->setText("f");
// ui->panelButton_g->setText("g");
// ui->panelButton_h->setText("h");
// ui->panelButton_i->setText("i");
// ui->panelButton_j->setText("j");
// ui->panelButton_k->setText("k");
// ui->panelButton_l->setText("l");
// ui->panelButton_m->setText("m");
// ui->panelButton_n->setText("n");
// ui->panelButton_o->setText("o");
// ui->panelButton_p->setText("p");
// ui->panelButton_q->setText("q");
// ui->panelButton_r->setText("r");
// ui->panelButton_s->setText("s");
// ui->panelButton_t->setText("t");
// ui->panelButton_u->setText("u");
// ui->panelButton_v->setText("v");
// ui->panelButton_w->setText("w");
// ui->panelButton_x->setText("x");
// ui->panelButton_y->setText("y");
// ui->panelButton_z->setText("z");
break;
case 1:
// ui->panelButton_a->setText("A");
// ui->panelButton_b->setText("B");
// ui->panelButton_c->setText("C");
// ui->panelButton_d->setText("D");
// ui->panelButton_e->setText("E");
// ui->panelButton_f->setText("F");
// ui->panelButton_g->setText("G");
// ui->panelButton_h->setText("H");
// ui->panelButton_i->setText("I");
// ui->panelButton_j->setText("J");
// ui->panelButton_k->setText("K");
// ui->panelButton_l->setText("L");
// ui->panelButton_m->setText("M");
// ui->panelButton_n->setText("N");
// ui->panelButton_o->setText("O");
// ui->panelButton_p->setText("P");
// ui->panelButton_q->setText("Q");
// ui->panelButton_r->setText("R");
// ui->panelButton_s->setText("S");
// ui->panelButton_t->setText("T");
// ui->panelButton_u->setText("U");
// ui->panelButton_v->setText("V");
// ui->panelButton_w->setText("W");
// ui->panelButton_x->setText("X");
// ui->panelButton_y->setText("Y");
// ui->panelButton_z->setText("Z");
break;
case 2:
// ui->panelButton_a->setText("!");
// ui->panelButton_b->setText("''");
// ui->panelButton_c->setText("#");
// ui->panelButton_d->setText("$");
// ui->panelButton_e->setText("%");
// ui->panelButton_f->setText("(");
// ui->panelButton_g->setText(")");
// ui->panelButton_h->setText("*");
// ui->panelButton_i->setText("+");
// ui->panelButton_j->setText(",");
// ui->panelButton_FU->setText("-");
// ui->panelButton_l->setText(".");
// ui->panelButton_Point->setText(".");
// ui->panelButton_m->setText("/");
// ui->panelButton_n->setText(":");
// ui->panelButton_o->setText(";");
// ui->panelButton_p->setText("<");
// ui->panelButton_q->setText("=");
// ui->panelButton_r->setText(">");
// ui->panelButton_s->setText("?");
// ui->panelButton_t->setText("@");
// ui->panelButton_u->setText("_");
// ui->panelButton_v->setText("`");
// ui->panelButton_w->setText("{");
// ui->panelButton_x->setText("|");
// ui->panelButton_y->setText("}");
// ui->panelButton_z->setText("~");
break;
}
}
void MyInputPanel::keyMapping()
{
signalMapper.setMapping(ui->panelButton_0, ui->panelButton_0);
signalMapper.setMapping(ui->panelButton_1, ui->panelButton_1);
signalMapper.setMapping(ui->panelButton_2, ui->panelButton_2);
signalMapper.setMapping(ui->panelButton_3, ui->panelButton_3);
signalMapper.setMapping(ui->panelButton_4, ui->panelButton_4);
signalMapper.setMapping(ui->panelButton_5, ui->panelButton_5);
signalMapper.setMapping(ui->panelButton_6, ui->panelButton_6);
signalMapper.setMapping(ui->panelButton_7, ui->panelButton_7);
signalMapper.setMapping(ui->panelButton_8, ui->panelButton_8);
signalMapper.setMapping(ui->panelButton_9, ui->panelButton_9);
// signalMapper.setMapping(ui->panelButton_a, ui->panelButton_a);
// signalMapper.setMapping(ui->panelButton_b, ui->panelButton_b);
// signalMapper.setMapping(ui->panelButton_c, ui->panelButton_c);
// signalMapper.setMapping(ui->panelButton_d, ui->panelButton_d);
// signalMapper.setMapping(ui->panelButton_e, ui->panelButton_e);
// signalMapper.setMapping(ui->panelButton_f, ui->panelButton_f);
// signalMapper.setMapping(ui->panelButton_g, ui->panelButton_g);
// signalMapper.setMapping(ui->panelButton_h, ui->panelButton_h);
// signalMapper.setMapping(ui->panelButton_i, ui->panelButton_i);
// signalMapper.setMapping(ui->panelButton_j, ui->panelButton_j);
// signalMapper.setMapping(ui->panelButton_k, ui->panelButton_k);
// signalMapper.setMapping(ui->panelButton_l, ui->panelButton_l);
// signalMapper.setMapping(ui->panelButton_Point,ui->panelButton_Point);
// signalMapper.setMapping(ui->panelButton_m, ui->panelButton_m);
// signalMapper.setMapping(ui->panelButton_n, ui->panelButton_n);
// signalMapper.setMapping(ui->panelButton_o, ui->panelButton_o);
// signalMapper.setMapping(ui->panelButton_p, ui->panelButton_p);
// signalMapper.setMapping(ui->panelButton_q, ui->panelButton_q);
// signalMapper.setMapping(ui->panelButton_r, ui->panelButton_r);
// signalMapper.setMapping(ui->panelButton_s, ui->panelButton_s);
// signalMapper.setMapping(ui->panelButton_t, ui->panelButton_t);
// signalMapper.setMapping(ui->panelButton_u, ui->panelButton_u);
// signalMapper.setMapping(ui->panelButton_v, ui->panelButton_v);
// signalMapper.setMapping(ui->panelButton_w, ui->panelButton_w);
// signalMapper.setMapping(ui->panelButton_x, ui->panelButton_x);
// signalMapper.setMapping(ui->panelButton_y, ui->panelButton_y);
// signalMapper.setMapping(ui->panelButton_z, ui->panelButton_z);
// signalMapper.setMapping(ui->panelButton_Space, ui->panelButton_Space);
signalMapper.setMapping(ui->panelButton_BS, ui->panelButton_BS);
// signalMapper.setMapping(ui->panelButton_FU,ui->panelButton_FU);
// signalMapper.setMapping(ui->panelButton_Enter, ui->panelButton_Enter);
// signalMapper.setMapping(ui->panelButton_Caps, ui->panelButton_Caps);
// signalMapper.setMapping(ui->panelButton_pun, ui->panelButton_pun);
//再将各按键对象和map函数建立信号与槽的关系
connect(ui->panelButton_0, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
connect(ui->panelButton_1, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
connect(ui->panelButton_2, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
connect(ui->panelButton_3, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
connect(ui->panelButton_4, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
connect(ui->panelButton_5, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
connect(ui->panelButton_6, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
connect(ui->panelButton_7, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
connect(ui->panelButton_8, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
connect(ui->panelButton_9, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
// connect(ui->panelButton_a, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_b, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_c, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_d, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_e, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_f, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_g, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_h, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_i, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_j, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_k, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_l, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_m, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_n, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_o, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_p, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_q, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_r, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_s, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_t, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_u, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_v, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_w, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_x, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_y, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_z, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_Space, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
connect(ui->panelButton_BS, SIGNAL(clicked()),
&signalMapper, SLOT(map()));
// connect(ui->panelButton_FU,SIGNAL(clicked()),
// &signalMapper,SLOT(map()));
// connect(ui->panelButton_Enter, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_Caps, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
// connect(ui->panelButton_pun, SIGNAL(clicked()),
// &signalMapper, SLOT(map()));
connect(&signalMapper, SIGNAL(mapped(QWidget*)),
this, SLOT(buttonClicked(QWidget*)));
}
void MyInputPanel::testAndsend(QChar chr)
{
if(chr < 32)
Modifier(chr);
else if((chr >= 'a' && chr <= 'z') )//字母
{
char temp_pun = chr.toAscii(); //转换成ASCII码,注意QChar是16位的
char temp_caps = temp_pun;
if(punctuation == 1)
{
if(temp_pun >='a' && temp_pun <= 'e') //转换成标点符号
temp_pun = temp_pun - 64;
else if(temp_pun >='f' && temp_pun <= 'm')
temp_pun = temp_pun - 62;
else if(temp_pun >='n' && temp_pun <= 't')
temp_pun = temp_pun - 52;
else if(temp_pun >='u' && temp_pun <= 'v')
temp_pun = temp_pun - 22;
else if(temp_pun >='w' && temp_pun <= 'z')
temp_pun = temp_pun + 4;
QChar pun(temp_pun);//再由char参数类型的构造函数,转换回QChar
chr = pun;
qDebug() << "pun" << pun <<endl;
qDebug() << "temp_pun" << temp_pun <<endl;
ui->testLabel->setText("yxlxxxxxxxxxxxxxxx");
emit characterGenerated(chr);
}
else
{
if(caps_lock == 1)
temp_caps -= 32;//由于QChar不能进行加减,所以只能先转换成ASCII的char来大小写运算
QChar str(temp_caps);//再由char参数类型的构造函数,转换回QChar
chr = str;
qDebug() << "chr" << chr <<endl;
emit characterGenerated(chr);
mapDataLineEdit();
}
}
else
emit characterGenerated(chr);//将按键的ASCII码发送出去
}
void MyInputPanel::Modifier(QChar chr)
{
if(chr == 8) //退格
{
QKeyEvent key_BS(QEvent::KeyPress,Qt::Key_Backspace, Qt::NoModifier);
QApplication::sendEvent(lastFocusedWidget, &key_BS);//w为事件接收者
}
else if (chr == 13) //回车
{
QKeyEvent key_Enter(QEvent::KeyPress,Qt::Key_Return, Qt::NoModifier);
QApplication::sendEvent(lastFocusedWidget, &key_Enter);//w为事件接收者
}
else if(chr == 20) //大写
{
caps_lock ++;
if(caps_lock == 2)
caps_lock = 0;
setbutton(caps_lock);
if(punctuation == 1)//如果发现标点没关,关闭标点
punctuation = 0;
qDebug() << "caps_lock=" << caps_lock <<endl;
}
else if(chr == 19) //标点
{
punctuation ++;
if(punctuation == 2)
punctuation = 0;
if(punctuation == 1)
setbutton(2);
else
setbutton(caps_lock);
qDebug() << "punctuation=" << punctuation <<endl;
}
}
void MyInputPanel::paintEvent(QPaintEvent *)
{
QStyleOption opt;
opt.init(this);
QPainter p(this);
style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
}
void MyInputPanel::on_panelButton_Point_clicked()
{
QChar chr = 0x2E;
emit characterGenerated(chr);
mapDataLineEdit();
}
void MyInputPanel::on_panelButton_FU_clicked()
{
QChar chr = 0x2D;
emit characterGenerated(chr);
mapDataLineEdit();
}